Mass Effect 2

by on February 26th, 2012

Mass Effect 2 is an action role-playing game developed by BioWare and published by Electronic Arts for Microsoft Windows, Xbox 360 and PlayStation 3. The game was released for Microsoft Windows and Xbox 360 on January 26, 2010 and for PlayStation 3 on January 18, 2011.[7][8] It is the second chapter in the Mass Effect trilogy of video games.
Gameplay in Mass Effect 2 is influenced by decisions from the original Mass Effect. Many aspects of the game have been changed and refined, including the removal of long elevator rides, the Mako and a complex inventory system. Conversations with the A.I. have been given a more cinematic touch and players are now able to use a context-sensitive interrupt system. In combat, players now have ammunition and regenerable health.
After the events of Mass Effect, the Normandy is attacked by an unknown starship and Commander Shepard is killed. Shepard’s body is recovered and he/she is brought back to life by Cerberus, a human supremacist organization led by the Illusive Man. Shepard eventually learns that the Reapers were responsible and working by proxy through an insect-like species called the Collectors, and that they are responsible for entire human colonies disappearing throughout the galaxy. Shepard must recruit and gain the loyalty of a diverse team in order to defeat the Collectors in a suicide mission.

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Mass Efect

by on February 1st, 2012

Mass Effect is an award-winning, bestselling series of action role-playing video games developed by the Canadian company BioWare and released for the Xbox 360, Microsoft Windows and, from the second installment, for the PlayStation 3. The first game in the planned trilogy centers around a player created character named Commander Shepard and his/her mission to save the galaxy from a race of mechanical beings known as the Reapers, and its followers, including Saren Arterius. The first game sees Shepard facing Sovereign, a Reaper left as a vanguard, who plans to allow the Reaper fleet currently hibernating in extra-galactic dark space to invade the Milky Way and destroy all sapient organic life, continuing a mysterious cycle of destruction. The second game takes place two years later, and sees Shepard battling the Collectors, an alien race abducting entire human colonies in a plan to help the Reapers return to the Milky Way. The third and final game will center on the final battle against the Reapers.
Since the beginning the series has been a major critical success. Both games have received critical acclaim for their storyline, characters, romances, voice acting, choices, tolerance of diversity, and the depth of the galaxy.[1][2][3] Video game website GamesRadar called Mass Effect the best new franchise of the generation, saying that the galaxy was so well-constructed that it felt like a decades-old franchise and that it represented “a high-water mark for video games as a story-telling medium.”[4]

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Pokemon Snap

by on January 26th, 2012

Pokemon Snap is a first-person rail shooter and simulation video game developed by HAL Laboratory with Pax Softnica and published by Nintendo for the Nintendo 64 video game console. It is part of the Pokémon series, and one of the first console games based on the Pokémon series. It was first released in Japan on March 21, 1999, and was later released on June 30, 1999, in North America and September 15, 1999, in PAL regions. It was later released for the Wii’s Virtual Console on December 4, 2007, in Japan, in North America on December 10, 2007, and then in PAL regions on December 11, 2007.
The Virtual Console version features the ability to send pictures taken in the game to the Wii Message Board and send them to friends, whereas the Nintendo 64 version allowed players to take their games to either Blockbuster or Lawson in either North America or Japan and have pictures from their games printed. The game plays similarly to other first person games, viewing from the perspective of protagonist Todd Snap. The gameplay takes place on a rail, with Todd moving automatically. The objective of the game is to take pictures of Pokémon, using items such as apples and “pester balls” to achieve better shots. After each round, players are judged based on the quality of their screenshots.
It was originally announced as a Nintendo 64DD title, but was moved to the Nintendo 64 due to the 64DD’s poor sales. Its release was promoted heavily by Nintendo, including being included in more than 86,000 hotels and a contest to send the winner to Australia. By the end of 1999, Pokémon Snap sold 1.5 million copies, and was a strong rental title in 1999 after its release. It was met with mixed reception by critics, described as “addictive” by IGN and Boys’ Life, and “innovative” by Electric Playground. It has also been compared to other video games with photography, such as Afrika, Dead Rising, and Beyond Good & Evil. It has also been used as a notable example of video games with photography. However, the game’s replay value has been criticized by all but Allgame, who found it to have its fair share of replay value. The reasons cited for its reportedly poor replay value are a lack of Pokémon and a lack of courses to play.
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Kingdoms of Amalur: Reckoning

by on January 25th, 2012

Kingdoms of Amalur: Reckoning is an upcoming single-player action role-playing game for Microsoft Windows, PlayStation 3 and Xbox 360.[3] Ken Rolston, the lead designer of The Elder Scrolls III: Morrowind and The Elder Scrolls IV: Oblivion, acts as the game’s executive designer. Additionally, noted fantasy author R.A. Salvatore created the game universe and lore, with Todd McFarlane, creator of Spawn, working on the artwork.[4] It is being developed by 38 Studios and Big Huge Games. The game will be released on February 7, 2012 in North America and February 10, 2012 in Europe. The first public demonstration was at the Penny Arcade Expo East 2011 held in Boston, Massachusetts, United States on March 11, 2011.

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